Dark Meadow makes games of mirth and melodrama. We are Chicago-based but our tendrils spread across the North America.
Abby (she/her) is a NYU Game Center graduate hailing from the eldritch Eastern PA/Central NJ. She has worked as an indie dev for a good bit, a bit ago having worked on Genesis Noir. She has chronic deja vu.
Roy (he/him) is a self taught artist from the Midwest, specializing in 3D graphics and design, as well as traditional art skills. He can play at least 5 instruments, including the shakuhachi, and has heterochromia.
Katie (she/her) is a USC Games graduate who has previously worked at EA and Jackbox Games. Outside of games, she likes to garden, crochet, and bake.
Carrie (she/her) is a FIPS analyst and game tester. She has fake front teeth and worked in a nuclear reactor in college. Her favorite video game is Mario Kart 8.
Caitlin (she/her) is a narrative designer, dialogue consultant, and writer in NYC. She loves horror, drums, and any game in which you can get married.
Isaac (they/them) is a composer and audio designer who has written music for many acclaimed indie video games, including Ladykiller in a Bind, Analogue: A Hate Story, Redshirt, and Depression Quest. Schankler is Associate Professor of Music at Cal Poly Pomona, where they teach composition and music technology. One time Isaac played accordion on stage with "Weird Al" Yankovic!